The Warrior

Warrior Avatars are a ruthless breed. They draw power from war and conflict. Players using a Warrior Avatar will find that their best bet is to focus on an aggressive strategy, and remember, take no prisoners.

The Warrior's resource point base is Rage. Rage is built up by dealing combat damage to opposing creatures and Avatars. This allows the Warrior to generate resource points at a rate that is potentially much faster than its other two counterparts; however, if you find yourself without creatures on the board, you'll have no means of generating Rage.

The Warrior's three disciplines are fury, resilience, and tactics.

  • The fury discipline focuses on direct damage and removal abilities. Warriors have the potential to output more damage than any other class at the expense of their life points.
  • The resilience discipline focuses on defensive abilities. This discipline caters to players whose decks are constructed to thrive in late game scenarios.
  • The tactics discipline focuses on providing buffs and reinforcements for your creatures on the battlefield. This discipline allows warriors to quickly make formidable adversaries out of otherwise weaker creatures.

The Mage

Mage Avatars truly are a cunning bunch. They draw power from knowledge and intellect. Players using a Mage Avatar will find that a deck consisting of many spell cards often proves to be the most effective.

The Mage's resource point base is Mana. Mana is built up by casting spells. Although the Mage gathers resource at significantly slower rate than its Avatar counterparts in the early game, Mages are able to create unexpected and large bursts of resource points in the late game scenarios, while not being impeded by board state. This makes the Mage one of the most unpredictable and difficult classes to contend with.

The Mages' three disciplines are destruction, manipulation, and illusion.

  • The destruction discipline focuses on powerful damage and removal abilities. Many of the Mage's damage abilities have strong area of effect bonuses. This allows for superior crowd control.
  • The manipulation discipline focuses on abilities which modify the game state. This discipline caters to players who prefer a secretive and controlling play style.
  • The illusion discipline focuses on conjuring artificial ghosts and creatures on the battlefield. This discipline allows Mages to build decks consisting of a larger number of spell.

The Priest

All great Priests have one thing in common, they draw power from the devotion of their followers and reward them accordingly. Players using a Priest Avatar will find that a deck consisting of many tough creatures will prove to be the most effective strategy.

The Priest's resource point base is Faith. Faith is built at the beginning a player's turn and is based on the number and strength of the creatures that the player has in play. Although the Priest lacks the ability to generate Faith at burst rates, their ability to generate constant Faith from creatures can often prove more efficient in longer matches.

The Priest's three disciplines are purification, devotion, and zeal.

  • The purification discipline focuses on powerful healing and cleansing abilities. The Priest is the most efficient class for removing debuffs and healing your creatures.
  • The devotion discipline focuses on abilities which buff allied creatures. This discipline caters to players who like to make champions out of creatures which would otherwise be mere peasants.
  • The zeal discipline is the Priests main form of direct damage. The Priest specializes in irreducible single-target damage spells.